#include#include struct bitFontMap { char** data; int width; int height; }; void bitFont(HDC hdc, int fontSize, char code, bitFontMap* bitfont, char* face); void print(bitFontMap bitfont); int main() { SetConsoleTitle("Neo"); HWND hwnd = FindWindow(0, "Neo"); PAINTSTRUCT ps; HDC hdc = BeginPaint(hwnd, &ps); hdc = GetDC(hwnd); bitFontMap array; bitFont(hdc, 32, 'a', &array, "Arial bold"); print(array); getchar(); return 0; } void bitFont(HDC hdc, int fontSize, char code, bitFontMap* bfm, char* face) { MAT2 mat = {{0, 1}, {0, 0}, {0, 0}, {0, 1}}; //轉置矩陣 HFONT font = CreateFont(fontSize, 0, 0, 0, 400, 0, 0, 0, 0, 0, 0, 0, 0, face); HGDIOBJ oldFont = SelectObject(hdc, font); GLYPHMETRICS gm; int bytes = GetGlyphOutline(hdc, code, 1, &gm, 0, 0, &mat); char* buffer = (char*)malloc(sizeof(char) * bytes); GetGlyphOutline(hdc, code, 1, &gm, bytes, buffer, &mat); int nx = bytes / gm.gmBlackBoxY; bfm->width = nx * 9; bfm->height = gm.gmBlackBoxY; //-----初始化bfm.data[bfm.height][bfm.width]------ bfm->data = (char**)malloc(bfm->height * sizeof(char*) + (bfm->height * bfm->width) * sizeof(char)); char* pData; int m; for (m = 0, pData = (char*)(bfm->data + bfm->height); m < bfm->height; m++, pData += bfm->width) { for (int n = 0; n < bfm->width; n++) { pData[n] = 0; } bfm->data[m] = pData; } //------------------------------------------------ int x, j, i; m = 0; for (x, j, i = 0; i < bytes;) { int n = 0; for (x = 0; x < nx; x++, i++) { for (j = 1 << 8; j; j >>= 1) { if (buffer[i] & (j)) { bfm->data[m][n] = 1; } else { bfm->data[m][n] = 0; } n++; } } m++; } } void print(bitFontMap bitfont) { for (int y = 0; y < bitfont.height; y++) { printf("\n"); for (int x = 0; x < bitfont.width; x++) printf("%d", bitfont.data[y][x]); } }
2012年3月17日 星期六
convert TTF to Bitmap
因研究須要轉TTF到點陣字型所以放了下面的程式
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